Why Computational Media?
Interactive art has always grasped my attention. For some of my freelancing, I have created cover art for my friends who create electronic music. With current events, livestreams and experiential virtual concerts have taken over in-person music events. I imagine creating something that intersects music and interaction design, whether it is visuals that interact with music or something a user can interact with to manipulate the visuals!
Creating my rainbow friend:

Some obstacles drawing through the p5.js Web Editor:
- Prior to using "rectMode(CENTER);", It was harder to visualize where the shapes were going to land.
- Although my fill is (255,255,255), it still has a gray tint?
- Creating the background texture with quad() and triangle(), is there an equation I can use to create a pattern so I don't repeat each shape individually? Creating these shapes to be equilateral is difficult since points need to be calculated.

- When creating the face, using point(), stroke(), and strokeWeight(), it created strokes for the arcs, but not the rect() or circle() commands. But when I put it right under the arc commands, it does not stroke the arcs.
- I would never use curve() manually. Could not figure this out.
Conclusion
I'm extremely used to using Adobe Illustrator, so it was definitely much harder to guesstimate and trial-and-error the x and y axis.
Helpful Links



